# (decoded with TMPL 128) Num Enemies: (11 entries) 0: Enemy Type: 1000 Location.v: 305 Location.h: 256 1: Enemy Type: 2004 Location.v: 110 Location.h: 72 2: Enemy Type: 2004 Location.v: 80 Location.h: 144 3: Enemy Type: 2004 Location.v: 90 Location.h: 216 4: Enemy Type: 2004 Location.v: 70 Location.h: 288 5: Enemy Type: 2004 Location.v: 50 Location.h: 360 6: Enemy Type: 2004 Location.v: 100 Location.h: 432 7: Enemy Type: 2004 Location.v: 60 Location.h: 504 8: Enemy Type: 2100 Location.v: 30 Location.h: 128 9: Enemy Type: 2101 Location.v: 20 Location.h: 256 10: Enemy Type: 2100 Location.v: 30 Location.h: 384